Body Tracking (From Motive to Unreal)
For this week, our team did full body tracking of two of our teammates and we stream the data into Unreal.
We first calibrated the room as we did last week.
Then, two members (Eva and Yiyao) put on the suits and we put 41 markers on each of them. Remember to scan one person at one time.
On the computer
For my unreal part, I want to build a pinky, dreamy, fantasy-like wonderland where there are sky, clouds, random soft fluffy balls, jelly-i sh objects. The main characters in my scene would be bears.
I just played a bit around Unreal. I played around with different objects and textures. Tried to get some high resolution screenshots.